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THE VILLIKON CHRONICLES
Based on characters and situations from "THE VILLIKON CHRONICLES" Graphic
Novel series, the original trilogy of screenplays adapted for comics, and from
“THE CRUCIBLES OF MYSTERE,” a prequel project, and based on the poster series of
lithographs...
In a forbidden militarized quadrant, a legendary warrioress, MYSTERE, was
marooned on a hostile world used as a dumping ground for exiled soldiers.
Apprenticed in fighting by exiled assassin LORD JASTA, and in search of her own
identity, eager to find a new destiny, Mystere embarked upon an extraordinary
gallivant across uncharted territories. At nineteen years of age, alone,
alienated, and scorned as a female warrior, Mystere pilgrimaged to the most
poorly explored regions of planet Itasca in a free-based ode to the plight of a
young female adventuress.
Gallivanting across the Desert Gulf atop KORA, her dinosaurian DIRT WHALE,
Mystere ventured into the SANDY FRONTIER where an ancient WICCAN SOCIETY offered
her asylum and ordained her REFLECTION as a huntress for the tribe. But the
sisterhood harbored a secret of evil and dastardly misfortune.
In a cave outside the HADAMAH DUNES, Wiccans BREMUSA and LYKOPSIS held captive a
Porphyrian named DIDO. Dido was taunted and used to instill the CRAFT OF ZEMLYA
within newly ordained huntresses. The craft was a devotional exercise that
allowed the senses to temporarily conjoin with the essence of other creatures.
Mystere, scarred from an earlier childhood encounter with the bloodthirsty,
metamorphosing mongers of mayhem, refused to experience the essence of a
Porphyrian, but before abandoning the wiccan culture, Dido hybridized the
Wiccans into her own vampirical genetics, which strengthened Porphyrian numbers
and fueled their quest to conquer the entire planet.
The comic books were only the beginning...
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